#pragma once
#include "Actor.h"
namespace mini
{
	class CDiffuseActor : public CActor
	{
	public:
		CDiffuseActor();
		virtual ~CDiffuseActor();

	private:
		virtual void updateFrame(float fDeltaTime) override;
		virtual bool initialise(const std::string& file, const std::string& materilaName, ResType type) override;
	};
}
